using System.Collections;
using System.Collections.Generic;
using TGame.UI;
using UnityEngine;
using UnityEngine.UI;

namespace Koakuma.Game.UI
{
    [UIView(typeof(TranscriptFaderUIMediator), Koakuma.Game.UI.UIViewID.TranscriptFaderUI)]
    public class TranscriptFaderUIView : UIView
    {
        public Button closeBtn;
        public GameObject transcriptPlane;
        public List<Button> Chapterlist = new List<Button>();
        public List<GameObject> gamelist = new List<GameObject>();
        public List<Button> sectionbut1 = new List<Button>();
        public List<Image> sectionimage1 = new List<Image>();
        public List<Button> sectionbut2 = new List<Button>();
        public List<Image> sectionimage2 = new List<Image>();
        public List<Button> sectionbut3 = new List<Button>();
        public List<Image> sectionimage3 = new List<Image>();
        public List<Button> sectionbut4 = new List<Button>();
        public List<Image> sectionimage4 = new List<Image>();
        public List<Button> sectionbut5 = new List<Button>();
        public List<Image> sectionimage5 = new List<Image>();
        public Button beginBut;
    }
}
